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User Dialog

Version 2.1.1GithubStorybook

User dialog is a menu that contains user profile-related actions.

Installation

Installation page anchor
yarn add @twilio-paste/user-dialog - or - yarn add @twilio-paste/core
import {UserDialog} from '@twilio-paste/core/user-dialog';

const UserDialogExample = () => {
  const userDialogList = useUserDialogListState();
  return (
    <UserDialogContainer name="Nora Krantz">
      <UserDialog aria-label="my_user_menu">
        <UserDialogUserInfo>
          <UserDialogUserName>Name</UserDialogUserName>
          <UserDialogUserEmail>email@email.com</UserDialogUserEmail>
        </UserDialogUserInfo>
        <UserDialogList {...userDialogList} aria-label="User menu actions">
          <UserDialogListItem {...userDialogList} onSelect={() => {}}>One</UserDialogListItem>
          <UserDialogListItem {...userDialogList} href="www.#.com">Two</UserDialogListItem>
        </UserDialogList>
      </UserDialog>
    </UserDialogContainer>
  );
};

UserDialog

UserDialog page anchor

aria-label RequiredRequired

Accessible label for the User Dialog

Type
string

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG

name RequiredRequired

Provides name for the Avatar initials

Type
string

icon

Provides an icon for the Avatar

Type
FC<PropsWithChildren<GenericIconProps>>

src

Provides an image for the Avatar

Type
string

state

useUserDialog state hook return value

Type
PopoverStateReturn

UseUserDialogStateReturn

UseUserDialogStateReturn page anchor

animated RequiredRequired

If true, animating will be set to true when visible is updated. It'll wait for stopAnimation to be called or a CSS transition ends. If animated is set to a number, stopAnimation will be called only after the same number of milliseconds have passed.

Type
number | boolean

animating RequiredRequired

Whether it's animating or not.

Type
boolean

baseId RequiredRequired

ID that will serve as a base for all the items IDs.

Type
string

hide RequiredRequired

Changes the visible state to false

Type
() => void

modal RequiredRequired

Toggles Dialog's modal state.

  • Non-modal: preventBodyScroll doesn't work and focus is free.
  • Modal: preventBodyScroll is automatically enabled, focus is trapped within the dialog and the dialog is rendered within a Portal by default.

Type
boolean

place RequiredRequired

Change the placement state.

Type
Dispatch<SetStateAction<Placement>>

placement RequiredRequired

Actual placement.

Type
Placement

setAnimated RequiredRequired

Sets animated.

Type
Dispatch<SetStateAction<number | boolean>>

setBaseId RequiredRequired

Sets baseId.

Type
Dispatch<SetStateAction<string>>

setModal RequiredRequired

Sets modal.

Type
Dispatch<SetStateAction<boolean>>

setVisible RequiredRequired

Sets visible.

Type
Dispatch<SetStateAction<boolean>>

show RequiredRequired

Changes the visible state to true

Type
() => void

stopAnimation RequiredRequired

Stops animation. It's called automatically if there's a CSS transition.

Type
() => void

toggle RequiredRequired

Toggles the visible state

Type
() => void

unstable_arrowRef RequiredRequired

The arrow element.

Type
RefObject<HTMLElement | null>

unstable_arrowStyles RequiredRequired

Arrow styles.

Type
CSSProperties

unstable_disclosureRef RequiredRequired

Type
MutableRefObject<HTMLElement | null>

unstable_idCountRef RequiredRequired

Type
MutableRefObject<number>

unstable_originalPlacement RequiredRequired

placement passed to the hook.

Type
Placement

unstable_popoverRef RequiredRequired

The popover element.

Type
RefObject<HTMLElement | null>

unstable_popoverStyles RequiredRequired

Popover styles.

Type
CSSProperties

unstable_referenceRef RequiredRequired

The reference element.

Type
RefObject<HTMLElement | null>

unstable_update RequiredRequired

Type
() => boolean

visible RequiredRequired

Whether it's visible or not.

Type
boolean

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG_USER_INFO

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG_USER_NAME

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG_USER_EMAIL

aria-label RequiredRequired

Accessible description of the list

Type
string

first RequiredRequired

Moves focus to the first item.

Type
() => void

items RequiredRequired

Lists all the composite items with their id, DOM ref, disabled state and groupId if any. This state is automatically updated when registerItem and unregisterItem are called.

Type
Item[]

last RequiredRequired

Moves focus to the last item.

Type
() => void

move RequiredRequired

Moves focus to a given item ID.

Type
(id: string | null) => void

setCurrentId RequiredRequired

Sets currentId. This is different from composite.move as this only updates the currentId state without moving focus. When the composite widget gets focused by the user, the item referred by the currentId state will get focus.

Type
Dispatch<SetStateAction<string | null | undefined>>

as

Type
As<any>

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG_LIST

variant

Type
ListboxPrimitiveVariants

UseUserDialogListStateReturn

UseUserDialogListStateReturn page anchor

baseId RequiredRequired

ID that will serve as a base for all the items IDs.

Type
string

down RequiredRequired

Moves focus to the item below.

Type
(unstable_allTheWay?: boolean | undefined) => void

first RequiredRequired

Moves focus to the first item.

Type
() => void

groups RequiredRequired

Lists all the composite groups with their id and DOM ref. This state is automatically updated when registerGroup and unregisterGroup are called.

Type
Group[]

items RequiredRequired

Lists all the composite items with their id, DOM ref, disabled state and groupId if any. This state is automatically updated when registerItem and unregisterItem are called.

Type
Item[]

last RequiredRequired

Moves focus to the last item.

Type
() => void

loop RequiredRequired

On one-dimensional composites:

  • true loops from the last item to the first item and vice-versa.
  • horizontal loops only if orientation is horizontal or not set.
  • vertical loops only if orientation is vertical or not set.
  • If currentId is initially set to null, the composite element will be focused in between the last and first items.

On two-dimensional composites:

  • true loops from the last row/column item to the first item in the same row/column and vice-versa. If it's the last item in the last row, it moves to the first item in the first row and vice-versa.
  • horizontal loops only from the last row item to the first item in the same row.
  • vertical loops only from the last column item to the first item in the column row.
  • If currentId is initially set to null, vertical loop will have no effect as moving down from the last row or up from the first row will focus the composite element.
  • If wrap matches the value of loop, it'll wrap between the last item in the last row or column and the first item in the first row or column and vice-versa.

Type
boolean | Orientation

move RequiredRequired

Moves focus to a given item ID.

Type
(id: string | null) => void

next RequiredRequired

Moves focus to the next item.

Type
(unstable_allTheWay?: boolean | undefined) => void

previous RequiredRequired

Moves focus to the previous item.

Type
(unstable_allTheWay?: boolean | undefined) => void

registerGroup RequiredRequired

Registers a composite group.

Type
(group: Group) => void

registerItem RequiredRequired

Registers a composite item.

Type
(item: Item) => void

reset RequiredRequired

Resets to initial state.

Type
() => void

rtl RequiredRequired

Determines how next and previous functions will behave. If rtl is set to true, they will be inverted. This only affects the composite widget behavior. You still need to set dir="rtl" on HTML/CSS.

Type
boolean

setBaseId RequiredRequired

Sets baseId.

Type
Dispatch<SetStateAction<string>>

setCurrentId RequiredRequired

Sets currentId. This is different from composite.move as this only updates the currentId state without moving focus. When the composite widget gets focused by the user, the item referred by the currentId state will get focus.

Type
Dispatch<SetStateAction<string | null | undefined>>

setLoop RequiredRequired

Sets loop.

Type
Dispatch<SetStateAction<boolean | Orientation>>

setOrientation RequiredRequired

Sets orientation.

Type
Dispatch<SetStateAction<Orientation | undefined>>

setRTL RequiredRequired

Sets rtl.

Type
Dispatch<SetStateAction<boolean>>

setShift RequiredRequired

Sets shift.

Type
Dispatch<SetStateAction<boolean>>

setWrap RequiredRequired

Sets wrap.

Type
Dispatch<SetStateAction<boolean | Orientation>>

shift RequiredRequired

Has effect only on two-dimensional composites. If enabled, moving up or down when there's no next item or the next item is disabled will shift to the item right before it.

Type
boolean

sort RequiredRequired

Sorts the composite.items based on the items position in the DOM. This is especially useful after modifying the composite items order in the DOM. Most of the time, though, you don't need to manually call this function as the re-ordering happens automatically.

Type
() => void

unregisterGroup RequiredRequired

Unregisters a composite group.

Type
(id: string) => void

unregisterItem RequiredRequired

Unregisters a composite item.

Type
(id: string) => void

unstable_hasActiveWidget RequiredRequired

Type
boolean

unstable_idCountRef RequiredRequired

Type
MutableRefObject<number>

unstable_includesBaseElement RequiredRequired

Type
boolean

unstable_moves RequiredRequired

Stores the number of moves that have been performed by calling move, next, previous, up, down, first or last.

Type
number
Default
0

unstable_setHasActiveWidget RequiredRequired

Sets hasActiveWidget.

Type
Dispatch<SetStateAction<boolean>>

unstable_setIncludesBaseElement RequiredRequired

Sets includesBaseElement.

Type
Dispatch<SetStateAction<boolean>>

unstable_setVirtual RequiredRequired

Sets virtual.

Type
Dispatch<SetStateAction<boolean>>

unstable_virtual RequiredRequired

If enabled, the composite element will act as an aria-activedescendant container instead of roving tabindex. DOM focus will remain on the composite while its items receive virtual focus.

Type
boolean

up RequiredRequired

Moves focus to the item above.

Type
(unstable_allTheWay?: boolean | undefined) => void

wrap RequiredRequired

Has effect only on two-dimensional composites. If enabled, moving to the next item from the last one in a row or column will focus the first item in the next row or column and vice-versa.

  • true wraps between rows and columns.
  • horizontal wraps only between rows.
  • vertical wraps only between columns.
  • If loop matches the value of wrap, it'll wrap between the last item in the last row or column and the first item in the first row or column and vice-versa.

Type
boolean | Orientation

down RequiredRequired

Moves focus to the item below.

Type
(unstable_allTheWay?: boolean | undefined) => void

first RequiredRequired

Moves focus to the first item.

Type
() => void

items RequiredRequired

Lists all the composite items with their id, DOM ref, disabled state and groupId if any. This state is automatically updated when registerItem and unregisterItem are called.

Type
Item[]

last RequiredRequired

Moves focus to the last item.

Type
() => void

next RequiredRequired

Moves focus to the next item.

Type
(unstable_allTheWay?: boolean | undefined) => void

previous RequiredRequired

Moves focus to the previous item.

Type
(unstable_allTheWay?: boolean | undefined) => void

registerItem RequiredRequired

Registers a composite item.

Type
(item: Item) => void

setCurrentId RequiredRequired

Sets currentId. This is different from composite.move as this only updates the currentId state without moving focus. When the composite widget gets focused by the user, the item referred by the currentId state will get focus.

Type
Dispatch<SetStateAction<string | null | undefined>>

unregisterItem RequiredRequired

Unregisters a composite item.

Type
(id: string) => void

up RequiredRequired

Moves focus to the item above.

Type
(unstable_allTheWay?: boolean | undefined) => void

as

Type
As<any>

element

Overrides the default element name to apply unique styles with the Customization Provider.

Type
string
Default
USER_DIALOG_LIST_ITEM

href

Providing an href will make the list item an <a> tag

Type
string

onSelect

Event handler to respond to selection events

Type
( event: MouseEvent<HTMLButtonElement, MouseEvent> ) => void

selected

Applies the aria-selected attribute for accessibility purposes

Type
boolean